Part
two of this assignment was to play a video game, and I chose Minecraft, a “sandbox” game created by
Markus “Notch” Persson in 2009. In
a sandbox or open world game, “a player can roam freely through a virtual world
and is given considerable freedom in choosing how or when to approach
objectives; the player has tools to modify the world themselves and create how
they play” (Wikipedia.org). According
to Prensky (2006), Minecraft is a complex video game: they can take from 8-100 hours
to complete; it requires players to learn a wide variety of difficult skills
and strategies; may require research and collaboration with others; and can
take 20-60 hours to master (p.58). It
can also be described as an endogenus game, where “the content and context are
interrelated to the game. These
games tend to model complex worlds where…skills are used to solve problems
within a context meaningful to the game (Hung 2011, p. 26).
I
mainly chose Minecraft because my son Zach is really into the game. He
bought the alpha version back in 2009 (it took a week for him to convince me
and my husband!), and he’s been playing it ever since. I believe he was
actually addicted to the game a few years ago, getting up in the middle of the
night to play it (on school nights!), so he was banned for a while, and we put
some controls on the computer so that it shut down at 11pm. I’ve watched
him play, but to be honest, it has never really interested me.
I
started out watching several beginner tutorials, and they were good, but it was
hard to remember everything once I started playing. (Yes, I know, it’s a
complex game!) I think it would have been helpful to have some onscreen help. I
was planning on playing the free demo version, but Zach wanted me to play on
his “premium” account. When I finally got started, I just walked (and
jumped) around at first, getting comfortable moving around, which didn’t take
very long. I knew I wanted to build a house right away, but I couldn’t
remember exactly how to make an ax or a shovel; I should’ve taken notes while
watching those tutorials! So I hope this isn’t considered cheating, but
Zach, the Minecraft expert, helped me J
I think it would have been an extremely frustrating and time consuming
experience for me if I would have had to figure everything out on my own.
Zach told me how to make a shovel and ax, then I had to tell him to go away and
let me play! He kept wanting to show me all these shortcuts and extra
features. I shared this in an earlier post that I like to learn “by
doing”, but it sure is nice to have someone close by to answer my
questions. I would have had to re-watch the tutorials, and wouldn’t have
gotten much done in my hour.
Zach helping me out. My husband took this picture and posted it on Facebook; the comments from my friends were really interesting...along the lines of "What a great Mom!" |
Here is the house I built! |
Minecraft
was extremely challenging for me, but I can see why kids like to play it so
much. The challenging part was learning everything; being a complex game,
and the first time I played, one hour is just not long enough to learn it.
Like I said earlier, I would not have enjoyed my experience if Zach
hadn’t been there to help.
I
have learned so much about game-based learning, from the readings and from my
experience playing Minecraft. The games kids play today (complex) are
different than those I played as a kid (mini-games). What sticks with me
most is all the good things that come as a result of playing video games.
There is a point where kids do spend too much time playing, but with moderation,
kids learn collaboration with others, “how to identify and concentrate on the
most important things, and filter out the rest”, how to make good decisions
quickly, and become “experts at multitasking and parallel processing” (Prensky
2006 p. 8, 9). And they are having fun, too! Not all kids are going
to respond to video games the same way, but I can see definite benefits to
using these complex games as learning tools in the classroom.
Resources
Hung, A. C. (2011). Serious
games and education. The work of play: meaning-making in videogames (pp.
10-29). New York: Peter Lang.
Prensky, M. (2006). Complexity
matters: What most adults don't understand about games. "Don't
bother me Mom, I'm learning!": how computer and video games are preparing
your kids for twenty-first century success and how you can help! St.
Paul, Minn.: Paragon House.
www.wikipedia.org
I love the pictures that you took of your game play! In my classroom when I introduce new technology I always ask for 3-4 students who can be experts to help problem solve (so that I am not the only one). It is nice to learn from someone who knows how to use the technology but I always have students who respond like you-- they need space to learn on their own rather than having someone tell them what features to add.
ReplyDelete